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	<title>Jean-Philippe Côté</title>
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	<description>Web, physical computing, music, tech, photo and other random stuff...</description>
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		<title>Let&#8217;s make Adobe AIR an even better physical computing platform!</title>
		<link>http://cote.cc/blog/lets-make-adobe-air-an-even-better-physical-computing-platform</link>
		<comments>http://cote.cc/blog/lets-make-adobe-air-an-even-better-physical-computing-platform#comments</comments>
		<pubDate>Fri, 17 May 2013 13:56:27 +0000</pubDate>
		<dc:creator>Jean-Philippe</dc:creator>
				<category><![CDATA[Blog Archives]]></category>

		<guid isPermaLink="false">http://cote.cc/?p=688</guid>
		<description><![CDATA[I have used (and taught) Adobe AIR/Flash in the context of physical computing projects for many years now. As I stated before, the Flash Platform is a great framework for tangible interactivity. But what if we could make it even better ? I am starting the list with two missing features and hope others will [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Using the Nape v2.0+ Physics Engine in ActionScript 3</title>
		<link>http://cote.cc/blog/using-the-nape-v2-physics-engine-in-actionscript-3</link>
		<comments>http://cote.cc/blog/using-the-nape-v2-physics-engine-in-actionscript-3#comments</comments>
		<pubDate>Thu, 04 Apr 2013 16:55:47 +0000</pubDate>
		<dc:creator>Jean-Philippe</dc:creator>
				<category><![CDATA[Blog Archives]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Tutorial]]></category>

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		<description><![CDATA[Nape is a powerful 2D physics engine which compares favourably in many regards to the oft-used Box2DFlashAS3. It is free and, more importantly, simple and quite intuitive to use. With the release of version 2 in December 2012, some important changes to the API rendered my previous tutorial obsolete. This new version now fully works [...]]]></description>
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		<slash:comments>12</slash:comments>
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		<title>Using the Flash Platform in Physical Computing Projects</title>
		<link>http://cote.cc/blog/using-the-flash-platform-in-physical-computing-projects</link>
		<comments>http://cote.cc/blog/using-the-flash-platform-in-physical-computing-projects#comments</comments>
		<pubDate>Fri, 01 Mar 2013 21:00:01 +0000</pubDate>
		<dc:creator>Jean-Philippe</dc:creator>
				<category><![CDATA[Blog Archives]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Physical Computing]]></category>

		<guid isPermaLink="false">http://cote.cc/?p=467</guid>
		<description><![CDATA[The Flash Platform is an amazing environment to develop physical computing projects. It&#8217;s easy to learn, ubiquitous, well-supported and, this might be a shocker for some people, it can be completely free. In this article, I will tell you why the Flash Platform is my goto choice for physical computing projects. I&#8217;m not necessarily suggesting [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>10 ActionScript Tips</title>
		<link>http://cote.cc/blog/10-actionscript-tips</link>
		<comments>http://cote.cc/blog/10-actionscript-tips#comments</comments>
		<pubDate>Tue, 29 May 2012 20:00:45 +0000</pubDate>
		<dc:creator>Jean-Philippe</dc:creator>
				<category><![CDATA[Blog Archives]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Tips]]></category>

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		<description><![CDATA[With experience any developer will gather a bunch of useful tricks that are not easily found in books, sometimes undocumented and a bit cryptic or perhaps so obvious they&#8217;re easily overlooked. Wouldn&#8217;t it be nice if you could learn those tricks without having to go through the many painful hours it took to acquire them [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Using the Nape Physics Engine in ActionScript 3</title>
		<link>http://cote.cc/blog/using-the-nape-physics-engine-in-actionscript-3</link>
		<comments>http://cote.cc/blog/using-the-nape-physics-engine-in-actionscript-3#comments</comments>
		<pubDate>Sun, 13 May 2012 03:10:59 +0000</pubDate>
		<dc:creator>Jean-Philippe</dc:creator>
				<category><![CDATA[Blog Archives]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Tutorial]]></category>

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		<description><![CDATA[If you have been pulling your hair out trying to figure out how Box2DFlash (aka Box2DAS3) works, you are not alone. The problem is that, until recently, there were very few simple, free and solid alternatives. And then came the Nape Physics Engine&#8230; Update : this tutorial does not work with Nape 2.0 or higher. [...]]]></description>
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		<slash:comments>13</slash:comments>
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