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Using the Nape v2.0+ Physics Engine in ActionScript 3

Nape is a powerful 2D physics engine which compares favourably in many regards to the oft-used Box2DFlashAS3. It is free and, more importantly, simple and quite intuitive to use. With the release of version 2 in December 2012, some important changes to the API rendered my previous tutorial obsolete. This new version now fully works with Nape’s latest version. So, if you are ready to upgrade, read on! Continue reading

Adobe Flash Platform

Using the Flash Platform in Physical Computing Projects

The Flash Platform is an amazing environment to develop physical computing projects. It’s easy to learn, ubiquitous, well-supported and, this might be a shocker for some people, it can be completely free. In this article, I will tell you why the Flash Platform is my goto choice for physical computing projects. Continue reading

ActionScript

10 ActionScript Tips

With experience any developer will gather a bunch of useful tricks that are not easily found in books, sometimes undocumented and a bit cryptic or perhaps so obvious they’re easily overlooked. Wouldn’t it be nice if you could learn those tricks without having to go through the many painful hours it took to acquire them ? Well, here are 10 of those for my loyal readers. Continue reading